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| Voice Actors as Brands
Day One of the Four Day Conferences and Studio Sessions - July 2008 |
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The advertising, branding, marketing, licensing communications community includes a diverse group of companies from the largest entertainment studios to sole proprietors marketing a single brand, in house brands or licensed brand products. At least for descriptive purposes the parties involved in such origination of a "brand" can be divided into a number of categories. How you position and merge yourself into the media production food chain, will determine very specific outcomes on how the chain "adapts" you into their production cycle and how often you go to work.
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| See the Chain |
All people in the chain tend to be involved with approving a voice talent for a project. There are "stylebook guidelines" which preserve the nature of the property being formed, to be forged and emulated in the society at large, generally monitored by the originating brand firm and its marketers or agencies. This diligent approval process benefits everyone, any licensees, and retailers too, since the better the overall image (audio or visual) for a licensed product is, or a created brand, the more able the property will be to drive sales for the brands' products. Looking at that picture - in choosing to use the web, wireless, broadband, traditional media or other networks - its important to think of creating your own web to be woven that promotes YOUR brand to your key players, not hit and miss, aiming mostly for the right people at the right time. Do you know who your players are? Do you outline the points for your player definitions? If you have an agent, would you like to place bets on whether your agent does, if they can outline the task specifically for you and your Brand Plug In, or if you set this up so your agent gets many more calls for you - specifically?
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| Voice Brand Properties |
When we think of lifestyle designs and brand impressions, we usually think visually, but these things are absolutely paramount when it comes to audio design. Your own audio persona has its own "top of mind" emotional impression and creates specific stimuli - within the ear-minds head-minds and heart minds of the listener, singularly and then combined as a demographic and psycho graphic target audience.
Let's take a classic example of a "for instance" in old media - a radio station works continuously to create, sustain, reinforce and promote its slogans, lifestyle appeal and community aggregation. Since image creators in regional or mass market branding for products or services has no immediate "station", they in effect "create" one, carving it out of the mass market, aggregating a massive entangled weave of media outlets to create the massive communication of that brand, adoption and selling messages. Whatever that brand is, as a voice actor, you must figure out if you apply or fit in to those specific matched brand styles, if you're insync with the calling, or can act it, and can put that audio signature sound stamp on the production at hand. So how does this affect how you position your marketing, your produced demos, when and how you target your submissions? How does this affect your "extended marketing off-time" when you are not sending out demos, to reinforce your own "media brand" as your own personal station? |
| Carrying the Audio Torch |
 In the 80's, when TV animation was in its well capitalized heyday, Toy Manufacturers learned that Saturday Morning commitments could "monopolize" the better part of the half hour, rather then solely producing 30 second spots. A case study reveals that even the Voice Talent was consulted on a manufacturer's move, in changing additional aspects of provided retail items to be "sold separately". Why? Because in creating so much of the life and persona for that Satuday morning prime time Toy character property, the owners of the toy brand would not merchandise any new thing until they'd asked the talent, who had created so much of that character which had leaped from the audio imagery to cell animation on screen, IF that item would be something that the character WOULD USE in its REAL LIFE! HELLO?!?! So in understanding what and how a brand 'feels', how it is to be made your own, and how you put the stamp back on the brand, reflects how well you know the audio medium - creating reality from the mental created perspective, and how responsible you are in knowing your mission in the world of audio. Defining that difference makes the difference for you as you define the way to become a significant player in your own right.
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If this is new territory for you, talent; then you owe it to yourself to click in and sign up for our ongoing newsletters on Voice Actors as Brands. If you have demos out in the world, and you haven't figured out your own alignment to track and define your brand while targeting who and where your brand production clients and 'soulmates' are in the world of audio visual production, then YOU OWE IT TO YOURSELF TO SIGN UP AND ENROLL AS SOON AS POSSIBLE - for RON KNIGHT's "VOICEOVER ARTISTS AS BRANDS - the seminar One Day Event - Wednesday, July 23rd, 2008 in San Diego, CA. Exclusively limited to the first 80 participants, this one day alone will enhance the functionality of your voiceover agenda, while putting you togetehr with today's "on the cusp" creators and producers. Offered as DAY ONE of the Four Day Voiceover Production Panels scheduled from Wednesday, July 23rd through Saturday, July 27th, on the water in beautiful San Diego on the Bay.
You can sign up for the one day alone, or take the entire four day events block, featuring guest panels from voice casting, commercial production, animation & character production, and noted industry guests.
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Ron Knight Knight Mediacom
Tels: 310 779 9885; 619 338 9885
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| Save 25% |
Use this special coupon to grab a 25% discount when registering for the entire offering of 4 days' seminar events. If you are coming down to San Diego for Comic Con, THIS is the place to be as a voice talent! Day One: Voice Actors as Brands. Day Two: Animation and Characters, the 60s, the 70s, the 80s, 90's and now - Where Do We Go From Here?
Day Three: Animation and Characters Studio Intensive - Conducted in recording studio and Limited to 24 participants. Characters and Animation Development for the New Millenium. Day Four: Avatars and 3D Talking Heads. Also limited exclusively to just 24 participants, studying the applicaton of the NEW technology where audio recorded FIRST -animates and drives the newest 3D talking avatars for web, mobile markets and talking kiosks. Day Five: Sunday Morning Wrap Up Breakfast.
This coupon is NOT transferable. Please share the offer with your voiceover friends and associates in order that they might have their own 25% discount offer. Links to our upcoming July Conferences will be online soon. Please visit the weblinks above to sign up for further notifications and our emal newsletter list.
Please join us in San Digeo and mark YOUR calendar for July 23 - July 27th, 2008!
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| Offer Expires: June 28th, 2008 |
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